EndeavorOTC Review: Can an FDA-Approved Video Game Treat ADHD?

Quick Verdict

Best For

Medication Supplementers

People already on medication who want additional support.

Skip If

Quick-Fix Seekers

This takes 4-6 weeks to work. Our brains don't do deferred gratification.

The Short Version

The FDA looked at a video game and said "yes, this is medicine now." EndeavorOTC is the first FDA-cleared digital therapeutic for adult ADHD. You fly a spaceship, tap targets, avoid obstacles, and supposedly your focus improves.

After 4 days of testing with EEG equipment and productivity tracking, I found modest acute effects—but the real question is whether any of us will stick with it for the 30+ days it takes to see full results.

Price: $24.99/month | $99.99/6 months | $129.99/year


What Is EndeavorOTC?

Video game screenshot of a colorful spaceship flying through an abstract canyon, collecting targets and avoiding obstacles in a mobile game aesthetic
EndeavorOTC looks like a simple mobile game—but the dual-task mechanics are specifically designed to train attention systems.

EndeavorOTC is a "digital therapeutic" made by Akili Interactive. It's a video game that's been through clinical trials and received FDA clearance as a medical treatment.

The gameplay is deceptively simple:

Task 1: Steer a spaceship—avoid obstacles, stay on course

Task 2: Tap colored targets while ignoring similar-looking distractors

The key is doing BOTH simultaneously. This dual-task mechanic trains attention systems using something called the Selective Stimulus Management Engine (SSME), which adapts difficulty in real-time.

Split-focus game interface showing a steering challenge on one layer and a target-tapping challenge overlaid, demonstrating cognitive training game mechanics
The dual-task challenge: steer the ship AND tap targets simultaneously. Harder than it sounds.
THE CLINICAL DATA

The STARS-ADHD-Adult trial (n=221) found:

  • 83% reported improved focus after 6 weeks
  • 72.5% reported improved quality of life
  • 45.8% hit "clinically meaningful improvement"

These are real numbers from a real study. That's not nothing.


The Adult Tax Problem

EndeavorOTC has a sibling—EndeavorRX—which is the version for kids ages 8-17. Same technology, same spaceship.

EndeavorRX (Kids) EndeavorOTC (Adults)
Requires Prescription Yes No
Insurance Coverage Some plans cover it Nope
FSA/HSA Eligible Yes Sometimes
Cost $99/month (potentially covered) $24.99/month (all on us)

Kids can get this prescribed and covered by insurance. Adults just... have to pay for a subscription. Forever.

Very on-brand for adult ADHD that once again, kids get the actual medical infrastructure and we get "here's an app, figure it out yourself."


The 30-Day Problem

Akili recommends playing 25 minutes a day, 5 days a week, for 4-6 weeks to see results.

Six weeks. They want us to commit to six weeks of daily gaming before we know if this works.

And look—we both know that if something doesn't show results in about 72 hours, our ADHD brains are absolutely wandering off to the next shiny thing.

So I tested whether this shows ANY acute effects—same-day improvements—or if it's purely long-term.


What I Tested

Equipment:

  • Muse S Athena (EEG + fNIRS) — brainwave activity and prefrontal cortex blood flow
  • Polar H10 — heart rate variability
  • ActivityWatch — actual time on task and distractions

Protocol:

  • 3 days baseline (no game, just video editing work)
  • Day 1: 8 minutes gameplay → 2 hours work
  • Day 2: 15 minutes gameplay → 2 hours work
  • Day 3: 25 minutes gameplay → 2 hours work (full dose)
  • Day 4: Morning game → afternoon work (testing timing)

The Results

Metric Baseline Day 1 Day 2 Day 3 Day 4
Time on Task 64% 68% 71% 74% 69%
App Switches/Hr 11 9 7 6 8
Theta/Beta Ratio 2.4 2.2 2.1 1.9 2.2
Subjective Focus 5/10 6/10 7/10 7/10 6/10

There IS something here. Not dramatic, but over 4 days I saw:

  • +10% time on task vs. baseline
  • ~45% reduction in app switches
  • Improved theta/beta ratio (lower = better focus)

The Vampire Survivors Experiment

The obvious question: Can't I just play any fast-paced game and get the same benefit?

So I tested Vampire Survivors—chaotic roguelike mayhem, definitely not designed as a therapeutic.

Metric Baseline EndeavorOTC (Day 3) Vampire Survivors
Time on Task 64% 74% 67%
App Switches/Hr 11 6 9
Theta/Beta 2.4 1.9 2.3

Vampire Survivors produced SOME alertness boost, but not the structured attention improvement of EndeavorOTC.

The difference: EndeavorOTC forces simultaneous dual-task management, adaptive difficulty at your skill edge, and active distractor suppression. Vampire Survivors is reactive chaos—responding to what's happening, not managing conflicting cognitive tasks.


The Science Reality Check

Medical certification badge design with FDA Cleared text in official healthcare technology aesthetic, representing digital therapeutic branding
FDA clearance is real—this isn't snake oil. But clearance doesn't mean miracle cure.

What the Research Actually Shows

The Good: Clinical trials are real. FDA clearance is legitimate. 83% reported improved focus.

The Complicated: Improvements were measured on attention TESTS (like the TOVA). Did people get better at a computer attention test after weeks of playing a computer attention game? Yes.

Did that translate to actual productivity at work or better relationships? That's... less clear.

Dr. Russell Barkley, one of the top ADHD researchers, said about the kids version: "The effects just don't generalize." You get better at the test. It's less clear you get better at life.

Effect Size Comparison:

  • Video game treatments: 0.28-0.88
  • Stimulant medication: 0.78-1.02

Games are roughly half to one-quarter as effective as medication. That doesn't mean useless—0.28 is better than zero. But set realistic expectations.


What EndeavorOTC Gets Right

Game achievement screen showing focus score, level progress bars, and daily streak counter in a gamification progress UI aesthetic
Progress tracking with Focus Scores—gamification that actually makes sense for ADHD brains.
THE GOOD STUFF

What Actually Works

  • Clinically validated — Real trials, real FDA clearance, not snake oil
  • Adaptive difficulty — Stays challenging without being frustrating
  • Focus Score tracking — Gamification that works for our brains
  • Genuinely feels like a game — Not a boring cognitive test
  • No ads or interruptions — Just the treatment

What EndeavorOTC Gets Wrong

THE PROBLEMS

Where It Falls Short

  • $25/month — For something requiring weeks of daily use to see results
  • Requires internet — No offline mode
  • 25 minutes/day commitment — That's significant time
  • Can't pause mid-mission — Life happens
  • Adults pay more than kids — No insurance coverage

Who Should Try EndeavorOTC

Person relaxing on a couch playing a game on a tablet in a casual home gaming environment, comfortable at-home treatment aesthetic
The appeal: 25 minutes on the couch with a game. The challenge: doing it consistently for weeks.
  • Already on medication but want additional support
  • Curious about non-medication interventions
  • Can actually commit to 25 minutes/day for weeks
  • $25/month is affordable for experimentation
  • Gamification works well for your brain

Who Should Skip It

  • Looking for a quick fix (this isn't one)
  • Can't afford the subscription right now
  • Hate games that feel like work
  • Need insurance coverage (try the kids version if eligible)
  • Expecting it to replace medication or therapy

The Value Question

EndeavorOTC $24.99/month $129.99/year
vs. ADHD Medication $20-50/month generic Potentially covered
vs. ADHD Coaching $100-300/hour Way more expensive
vs. Therapy $100-200/session Way more expensive
vs. Doing Nothing Free ...but costly in other ways

If this produces even modest focus improvement... $130/year is a good deal for people whose productivity is worth money.

The problem is the "if."


Final Verdict

BOTTOM LINE

Real Science, Modest Effects, Big Commitment

EndeavorOTC is a legitimate digital therapeutic—not snake oil. The science is real, the FDA clearance is real, and the effects are measurable.

But the effects are subtle, they take weeks to develop fully, and the commitment is significant. It's one tool in a toolbox, not a cure.

Price: $24.99/month or $129.99/year

Our rating: 7/10 for ADHD brains willing to commit


Full Data & Resources


Disclaimer: We're not doctors, scientists, or remotely qualified for any of this. This is entertainment and personal experimentation, not medical advice.